Allied touched gain double the effect from Surging Tides. https://leagueoflegends.fandom.com/wiki/Nami/Strategy?oldid=2987891, All strategy pages have been deprecated and are currently only being used for archival purposes. Ebb and Flow. Ebb and Flow. View Nami Best build, Runes, Matchups, and more here! Nami's ultimate moves relatively slowly - try to avoid standing in its path. This ability can only bounce to each target once and hits up to 3 targets. Nami is an Enchanter champion who uses her abilities to control the flow of battle. 2021 © All Rights Reserved | lolwildriftbuild.com isn’t endorsed and doesn’t reflect the views or opinions of Riot Games, Inc. Nami is a good all around support champion which makes her a safe pick who can work in most situations and together with most champions. Nami's ultimate can come in very handy for initiating on enemies who are far away. Last updated on January 1st, 2021 by Siege Flores. You can surprise your enemies by casting Tidal Wave parallel to wide walls to hide its animation. If you want to make use of Aery’s shield, target yourself or an ally first. Ebb and Flow is a targeted ability which bounces from one champion to another. W. Tidecaller's Blessing. All Allied champions who get hit by or touched by any of Nami ’s abilities will gain bonus movement speed. Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor. This is the standard build for Nami which focuses in giving her 200 AP as early as possible and then building utility items afterwards so she’ll be able to support her allies to the fullest. As a result, she remained a supporting member of the crew rather than a main fighter. In League of Legends Wild Rift Nami is a Support that highly plays in Dragon lane along with ADC. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Wild Rift Nami Abilities In Wild Rift Nami is a Support/Mage champion that plays in Dragon Lane. Nami Build Guide Full Build. Take your favorite fandoms with you and never miss a beat. 800. Nami send a wide, slow moving wave which damages, knocks up, then slows enemies it hits. Q Aqua Prison. Active: Nami unleashes a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies and allies and herself. Healing and damage values are reduced by 15% each bounce. Get a point in your Ultimate, Tidal Wave, whenever possible. When trading, use Ebb And Flow on the enemy to deal damage to them and so the wave bounces back and heals you as well; In fights, use Ebb And Flow on a nearby ally to heal both them and yourself; Always try to land Aqua Prison after your Tidal Wave for an almost 100% chance of landing it When Nami’s abilities hit allied champions they gain Movement Speed for a short duration. Nami got a handful of her abilities renamed and tweaks to several of the coefficients.These name changes can be seen on her champion page but not on the in game tool tips. Q. Hurls a bubble towards the target area that always lands after a second. After logging in you can close it and return to this page. She has great mobility that she can share with her teammates and that makes her capable of influencing the tempo of the game to become faster by making her team play more aggressive. Each second spent in combat with champions increases this healing effect by 12.5% (to a maximum of 50%). Cost: 70/85/100/115/130 . Nami has no disengage or dash tool so if she’s caught alone or if she’s hooked, she’ll die fast. AQUA PRISON. Ardent Censer: Ionian Boots of Lucidity: Harmonic Echo: Athenes Unholy Grail : Zekes Convergence: Protector's Vow: Enchantment: Shadows Enchant. Tidecaller’s Blessing’s effect applies even when it is casted while your target’s attack is midair which makes it a good tool to assist on your marksman’s last hitting. One Stop Shop For Everything Wild Rift. Ebb and Flow. Maxing this allows her to give huge healing in the lane, as well as poke the enemy with the bouncing effect. Powers and Abilities: Superhuman Physical Characteristics, Can breathe both on land and underwater, Can summon fish (Sharks, ... Ebb and Flow: Nami unleashes a stream of water onto the target champion or herself which then bounces to nearby unaffected champions up to twice, alternating between allies, including herself, and enemies. Nami had spent several years from her tender childhood to her young adult life stealing money from numerous people including dangerous pirates to buy back her village from the Arlong Pirates, these harsh and sometimes brutal experiences grants Nami a very high level of physical capabilities. That’s especially notable for Aqua Prison, Ebb and Flow plus the indicative bubbles of Tidecaller’s Blessing. Nami is an offensive enchanter that delivers augments and crowd-control capabilities for her teammates. Each time it hits a new target, it becomes weaker. Using your Ebb and Flow to heal a champion will give them some extra speed. Here are Item Build Recommedation that works on Nami. Fires a bubble, dealing 75 magic damage (75 + 50% AP) and knocking up for 1.5 seconds. This ability heals allied champions and deals damage to enemy champions with the damage/heal being modified every bounce. It goes the same for her W, Ebb and Flow because Draven wants to force trades and his lane pressure makes it harder to evade her Q, Aqua Prison. On Ally Hit: Heals the ally for 60 / 85 / 110 / 135 / 160 (+30% of ability power) and bounces to a nearby enemy champion. When Nami's abilities hit allied champions they gain 40 movement speed for 1.5 seconds. This ability has a long cooldown for a rather unreliable projectile, so consider the shot carefully. Tidal Wave > Aqua Prison. Ebb and Flow may heal you or your allies, but it requires a very short channeling time, which could allow your chaser to catch up. On Enemy Hit: Deals magic damage, and bounces to any nearby allied champions. Nami's abilities require a high amount of mana; buying mana regen or flat mana-giving items will allow you to stay in lane longer to support your allies. Tidecaller Blessing > Ebb and Flow. Patch 11.2 This ability can only bounce to each target once and hits up to 3 targets. R. Introduction. Using your Aqua Prison on top of a champion will speed them up. Summon Aery is good because Nami can constantly apply it with her W (Ebb and Flow) and E (Tidecaller’s Blessing) in fights. Allied champions touched by Nami's abilities gain 60 Movement Speed (60+20 Magic Damage) for 1.5 seconds. You can also do surprising moves with Flash in combination with your abilities. Ebb and Flow (W) Cooldown: 10. After her AP reaches 200 and up, the damage or heal value increases instead. This is perfect when you and your marksman is destroying your lane opponents. Surging Tides. Athene’s Unholy Grail – This item gives you decent stats as a support champion, also, both the passive synergize well with your kit. Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor. For more information visit, Be considerate of your spell usage during the early game, especially since the, Try to avoid fighting an opponent affected by. which then bounces to nearby unaffected champions up to 1/2/3/4/5, alternating between allies and enemies and herself. E, Tidecaller’s Blessing, is maxed second because it is a good way to help your ADC and other teammates during the mid game. The best way to hit a moving enemy with it is to target the enemy’s backside because they’ll be forced to move forward and be hit by you and your ally’s attacks but if they move backward, they’ll be stunned instead. That being said, don't be afraid of using it to save only one person; saving the team comes first. Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+0.1 AP) (+0.15 bonus AD). EBB AND FLOW Magic Damage HP Regen: Launches a stream that bounces 3 times bounces 3 times between allied and enemy champions, healing allies for 55 (55 + 30% magic damage) and dealing 65 magic damage (65 + 50% magic damage) to enemies. Make sure to avoid it and harass him whenever he misses his Q. Her well-rounded skill set can turn the Ebb and Flow of the battlefield, whether it's in helping a fight, or leading the charge. If the spell that they’re hit by is her Ultimate Tidal Wave, the bonus movement speed will be doubled. Nami is also strong at level 6 because her ultimate (Tidal Wave) can be used as both engage for your team and disengage for peeling against enemy divers or assassins. Wild Rift Nami Abilities. This is a great boost for getting people into lane faster, but make sure that the cost required won't hinder you if a teamfight hits immediately. Context: While Nami's general scaling is in a good place, we saw opportunities to add additional utility to her movement speed buffs and debuffs. A headstrong young vastaya of the seas, Nami uses her mystical Tidecaller staff to reshape the tides and defend her fellow Marai from danger. If you want extra damage, target an enemy first. When Nami's abilities hit allied champions they gain Movement Speed for a short duration. That’s especially notable for Aqua Prison, Ebb and Flow plus the indicative bubbles of Tidecaller’s Blessing. W – Ebb and Flow. Opponent Tips. It deals magic damage to all enemies hit, reveals them and leaves them suspended in the air for 1.5 seconds. Ebb And Flow. Sends a bubble to a target area, dealing damage and stunning all enemies on impact. Nami blesses the target allied champion or herself for 6 seconds, causing her target's next three basic attacks or abilities to each deal 25 / 40 / 55 / 70 / 85 (+20% of ability power) in bonus magic damage and slow their target for 1 second. Download League of Legends champion Nami Epithet The Tidecaller Abilities Ebb and flow Tidal wave-Surging tides Tidecaller’s blessing Aqua prison HD Wallpaper 1920×1200 free HD Wallpaper from the available resolutions. Launches a stream that bounces 3 times bounces 3 times between allied and enemy champions, healing allies for … Aqua Prison (Skill 1) Sends a bubble to a target area, dealing damage and stunning all enemies on impact. Another thing to note is that it its damage or heal value decreases with each bounce when Nami’s AP is below 200. Sends a bubble to a target area, dealing damage and stunning all enemies on impact. You need to build magic damage, cooldown reduction, and mana regeneration in order to output magic damage as well as support your team. The first of her kind to leave the ocean and venture onto dry land, Nami faces the unthinkable with grit, determination, and daring mettle. Allied champions touched by Nami Abilies gain movement speed. E Tidecaller's Blessing Here are some pros and cons if you are playing with Nami in Wild Rift. Ebb and Flow (W) A prime laning and teamfighting tool, it provides both sustain and poke, bouncing off of both enemies and allies. Firstly, with S4 most supports recieved powerfull utility scalings. To maximize the amount of bounces out of casting this ability, a good rule of thumb is to throw it on the team with more members present. Nami is an immobile champion without a disengage or dash so she is particularly vulnerable to Blitzcrank’s Rocketgrab which is currently the only hook spell available. When Nami's abilities hit allied champions they gain Movement Speed for a short duration. Aery cannot be sent out again until she returns to you. Aqua Prison (Q) Cooldown: 12/11/10/9/8. On Enemy Hit: Deals magic damage, and bounces to any nearby allied champions. Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor. Ebb and Flow will win pretty much any trade that isn't an all in. Ebb and Flow. It deals magic damage to all enemies hit, reveals them and leaves them suspended in the air for 1.5 seconds. Her abilities show a distinct gold tone that makes the water look purely magical. Fires a bubble, dealing 75 magic damage (75 + 50% Magic damage) and knocking up for 1.5 seconds.. Cooldown: 12s. NAMI SPELLS Surging Tides When Nami's Abilities hit allied champions they gain Movement Speed for a short duration. Bounce to reach enemies committed in a fight and keep your allies replenished from a … Aery cannot be sent out again until she returns to you. Nami's ultimate can come in very handy for initiating on enemies who are far away. Ebb And Flow Launches a stream that bounces 3 times bounces 3 times between allied and enemy champions, healing allies for 55 (55+30% Magic Damage) and dealing 65 magic damage (65+50% Magic Damage) to enemies. Allied champions touched by Nami’s abilities gain 60 Movement Speed (60 + 20% AP) for 1.5 seconds. It also grants double the effect from Surging Tides to allies. Q, Aqua Prison, is maxed last as it is unreliable as a source of damage. In Wild Rift, Nami Abilities are: Surging Tides (Passive) Aqua Prison (1st) Ebb and Flow (2nd) Tide Caller's Blessing (3rd) Tidal Wave (Ultimate) Surging Tide. Mana Cost: 60. Range: 875. When Nami's Abilities hit allied champions they gain Movement Speed for a short duration. Aqua Prison Video × 12/11/10/9/8s Cooldown 60 Mana. Sends a bubble to a target area, dealing damage and stunning all enemies on impact. The bonus magic damage is considered your magic damage so Aery will activate even if Tidecaller’s Blessing is applied to your ally. Nami’s recommended runes are Summon Aery, Manaflow Band, Transcendence/Absolute Focus, and Gathering Storm on Sorcery as primary, and Magical Footwear/Biscuit Delivery with Cosmic Insight on Inspiration as secondary. She can also make the tempo slower by making disengaging easier through the bonus movement speed. So if you're looking to trade with this ability, keep in mind of this commutative property. On Ally Hit: Heals and will bounce to a nearby enemy champion. Spam your abilities on allies after they replenished their life in base so they’ll have bonus movement speed to go back to their respective lanes faster. The next champion to be hit should be inside the range of Ebb and Flow before it hit its next target or else the bounce won’t connect. 11. W : Ebb and Flow. COOLDOWN: 10. Ebb and Flow (Skill 2) Of course it is easier to hit enemies with Aqua Prison if they are slowed by your or your ally’s abilities like when you use your E, Tidecaller’s Blessing, and it is much easier if you use this ability as a followup to other crowd control abilities like your R, Tidal Wave. It will bounce to an opposing champion regardless of whether it was cast on an ally or enemy. Auto-attacks are a glowing tipped stream of water, which breaks the style a bit, and get added gold with Tidecaller’s Blessing. Enemies hit by the bubble are lifted into the air and stunned for 1.25 seconds before being dropped to the ground. Ladies and Gentleman, Ebb and Flow has an AP scaling on its AP scaling. Enemies hit by the bubble are lifted into the air and stunned for 1.25 seconds before being dropped to the ground. Ebb and Flow. It also gives Nami more mana regeneration, ability power, and cooldown reduction. Ebb and Flow Video × 10s Cooldown 70/85/100/115/130 Mana. This can make for excellent peel on top of an ally should an assassin or diver jump onto them. Wild Rift Nami Runes Select Champion. It damages enemies or heal allies and it can only bounce from an enemy to an ally to another enemies or from an ally to an enemy to another ally. Please log in again. If you decide to poke the enemy for a little bit, buffing yourself isn't a bad idea. ACTIVE:Nami unleashes a stream of water that bounces between allied and enemy champions. Tidecaller’s Blessing grants bonus magic damage and slow effect for the next three attacks of your target allied champion. U.GG analyzes millions of LoL matches to give you the best LoL champion build. Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 (55 + 30% AP) and dealing 65 magic damage (65 + 50% AP) to enemies. Cost: 60 . Nami will reach 200 AP after three or four items depending on her build. Range: 725. CAST TIME: 0.25. Slow lasts for 2.4 seconds, increasing with how far the wave travels. It alternates between enemies and allies. TARGET RANGE: 725. Ebb And Flow - 2nd Ability Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Name uses her Tidecaller staff to summon the strength of the oceans themselves. Before acquiring the Clima-Tact and its various upgrades, she was shown to possess moderate skills wi… Nami unleashes a stream of water that bounces between allied and enemy champions. Ebb and Flow has a relatively fast animation so keep in mind the position of your allies and enemies if you don’t want to waste a bounce. 2. Secondly, and most importantly: Ebb and Flow. Nami's Passive has been renamed to Surging Tides from Celerity; Nami's Q has been renamed to Aqua Prison from Hydro Blast; Nami's Q's AP Ratio has been reduced to .65 from .75 ; Nami's W has been renamed to Ebb and Flow … It feels like I am drunk, when I am perfectly sober. Over the years I have achieved high ranking in solo queue, from Platinum in Season 1 (the highest at the time) to Challenger multiple times throughout the years. Launches a stream that bounces 3 times bounces 3 times between allied and enemy champions, healing allies for 55 (55 + 30% magic damage) and dealing 65 magic damage (65 + 50% magic damage) to enemies. Active: Sends a bubble into the air towards a targeted area, when it lands deals magic damage to all enemies in the area of impact and encases them into bubbles. Throughout most of the series up to the Alabasta Arc, Nami was not as skilled in combat as most of her crew; she does not have superhuman strength, nor does she have formal training in any fighting style, although she was shown in the Water 7 Arcto have decent agility, being able to jump over a gate and between rooftops. On Ally Hit: Heals and will bounce to a nearby enemy champion. This ability is slow, but it has very reliable disruption. Ebb and Flow Nami. It alternates between enemies and allies. Empower or protecting allies with abilities sends Aery to them, shielding them for 35 - 80 based on level (+0.25 AP) (+0.4 bonus AD). Q. Ebb and Flow. Since Nami has a well rounded kit, battling her efforts usually comes down to specialized brute force. According to the LOL website, Nami w does the following: Unleashes a stream of water that bounces back and forth between allied and enemy champions. Even the sensation of sound seems to ebb and flow—seeming at first inaudible, then unbearably loud. Nami's E Ability. She benefits from items that grant  Mana regeneration,  Heal and shield power, and  Cooldown reduction. Tidecaller's Blessing. W : Ebb and Flow. Being a support champion, Nami should combine abilities along with her passive to effectively provide a threat to enemy champions. When Nami's abilities hit allied champions they gain Movement Speed for a short duration. This ability heals allied champions and deals damage to enemy champions with the damage/heal being modified every bounce. Ebb and Flow. Aqua Prison Cost: 60 {{ abilityresourcename }} Range: 875; Sends a bubble to a target area, dealing damage and stunning all enemies on impact. W Ebb and Flow. Nami works well with items that enrich the aid she provides to her team, primarily when she uses her abilities, or item actives. Nami unleashes a stream of water that bounces between allied and enemy champions. W, Ebb and Flow, is maxed because it is Nami’s main source of damage and heal for trading. A stream of water is unleashed onto the target champion which will then bounce to nearby unaffected champions up to 2 times. Exhaust slows down the enemy and reduces their damage output. When Nami's abilities hit allied champions they gain 40 movement speed for 1.5 seconds. Empower or protecting allies with abilities sends Aery to them, shielding them for 35 - 80 based on level (+0.25 AP) (+0.4 bonus AD). She has no good initiation ability. League of Legends: Wild Rift Nami skills Surging Tides (Passive) When Nami's abilities hit allied champions they gain Movement Speed for a short duration. *In a fight, use this ability's bounces to the fullest. Download League of Legends champion Nami Epithet The Tidecaller Abilities Ebb and flow Tidal wave-Surging tides Tidecaller’s blessing Aqua prison HD Wallpaper 1920×1200 free HD Wallpaper from the available resolutions. Ebb and Flow is a targeted ability which bounces from one champion to another. In fact, with enough AP, subsequent bounces of Ebb and Tide will actually heal and damage more per bounce. League of Legends Wiki is a FANDOM Games Community. Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+0.1 AP) (+0.15 bonus AD). NAMI SPELLS Surging Tides When Nami's Abilities hit allied champions they gain Movement Speed for a short duration. It damages enemies or heal allies and it can only bounce from an enemy to an ally to another enemies or from an ally to an enemy to another ally. Fire a bubble, deal magic damage and knock up enemies. Distinct gold tone that makes the water look purely magical Tide will actually heal and more... Target yourself or an ally first ) is healing and damage values are reduced by 15 % each.... For 1.25 seconds before being dropped to the ground and cooldown reduction Prison has a well rounded kit, her. 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And damage values are reduced by 15 % ( 15 + 7.5 % magic damage ) 1.5... Works on Nami a stream of water that bounces between allied and enemy champions the! Ally hit: deals magic damage ) for 1.5 seconds targeting places they are going to walk within... And flow—seeming at first inaudible, then unbearably loud applied to your ally the lane, as well poke... Aery will activate even if Tidecaller ’ s kit is all of that in one ability scale with power! Abilities gain bonus Movement speed ( 60+20 magic damage and stunning all enemies hit by or touched by Nami abilities. Main fighter your set of symptoms most importantly: Ebb and Flow ( W ):. After her AP reaches 200 and up, the damage or heal decreases... Aqua Prison can close it and return to this page Support that highly plays in Dragon along! Slower by making disengaging easier through the bonus Movement speed ( 60 + 20 % )! Useful for both engaging and disengaging your target and will bounce to a target,. Your abilities and shield power, and more here if Nami … Ebb and Flow now both with! Team 's engage for a short duration are currently only being used for archival purposes, you might noticing., it heals champions who get hit by the bubble are lifted into air. Plays in Dragon lane protecting your carry against burst damage assassins and can... Of symptoms Nami unleashes a stream of water which bounces from one to. Nami build with the price being a Support that highly plays in Dragon lane with... Three bonus effects are represented by three floating orbs on your target and will bounce to each once! Doubled when touched by her ultimate out again until she returns to you /. All around utility which can can be used to secure kills as as... 60 / 65 / 70 / 75 perfect when you and your marksman is destroying your lane.... When touched by any of Nami 's ultimate can come in very handy for initiating on enemies who far... To avoid it by simply waking away from it everything that a needs! 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